1 using UnityEngine;
2 using
System.Collections;
3
4 public
class ActionMoveTo : TemporalAction {
5
6     
private float startX, startY;
7     
private float endX, endY;
8
9     
public ActionMoveTo(float x, float y, float duration)
10     {
11         SetMoveTo(x, y);
12         SetDuration(duration);
13     }
14
15     
public ActionMoveTo(float x, float y, float duration, Interpolation interpolation)
16     {
17         SetMoveTo(x, y);
18         SetDuration(duration);
19         SetInterpolation(interpolation);
20     }
21
22     
protected override void begin()
23     {
24         Vector3 position = actor.gameObject.transform.localPosition;
25         startX = position.x;
26         startY = position.y;
27     }
28
29     
protected override void UpdateAction(float percent)
30     {
31         actor.gameObject.transform.localPosition =
new Vector3(startX + (endX - startX) * percent, startY + (endY - startY) * percent, actor.gameObject.transform.localPosition.z);
32     }
33
34     
private void SetMoveTo(float x, float y)
35     {
36         endX = x;
37         endY = y;
38     }
39
40     
protected override void end()
41     {
42     }
43 }



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